﻿using System;

namespace DC2010.Objects.Base
{
    [Flags]
    public enum BaseObjectType
    {
        None = 0,
        Creature = 1,
        Condition = 2,
        Effect = 4,
        Skill = 8,
        Item = 16,
        Tile = 32,
        Party = 64,
        Door = 128,
        Inventory = 256,
        Map = 512,
        Quest = 1024,
        Weapon = 2048
    }
}
